For our game, we want one of the sounds in the game to be the notification sound when we display a local, or push notification, on Android.
Currently we have a solution we're not really happy that's below, because it requires extra Android permissions that we really feel is unnecessary. Basically you pass down the asset path, say "audio/core/reward.mp3", which is in the root "assets" folder, and then on the Android side, it pulls that file out into an InputStream, writes that to a file on the external storage, and Android's MediaPlayer plays it from there.
Obviously this mustn't be what AIR is doing whenever you play a file on Android, because you don't need "WRITE_EXTERNAL_STORAGE" to play a sound, so for our circumstance, when the app's not currently actively running, but a Push Notification comes in, how would I be able to play this file, which is packaged and used on the AS3 side of things?
The recommended way of doing this is,
MediaPlayer m = new MediaPlayer();
AssetFileDescriptor afd = context.getAssets().openFd(soundPath);
m.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
m.prepare();
m.setVolume(1f, 1f);
m.start();
playSound = false;
But that doesn't work with an error of
java.io.FileNotFoundException: This file can not be opened as a file descriptor; it is probably compressed
So I need to do the unpreferred method,
public static void HandleMessage(Context context, CharSequence title, CharSequence message, String soundPath)
{
log("HandleMessage (message: '" + message + "', title: '" + title +"', icon: " + Extension.getIcon(context) + ", class: " + Extension.getEntryClass(context));
long when = System.currentTimeMillis();
NotificationManager nm = (NotificationManager) context.getSystemService(Context.NOTIFICATION_SERVICE);
Intent notificationIntent = new Intent(context, Extension.getEntryClass(context));
PendingIntent contentIntent = PendingIntent.getActivity(context, 0, notificationIntent, 0);
NotificationCompat.Builder builder = new NotificationCompat.Builder(context);
Notification notification = builder
.setContentText(message)
.setContentIntent(contentIntent)
.setTicker(message)
.setSmallIcon(Extension.getIcon(context))
.setWhen(when)
.setAutoCancel(true)
.setVibrate(new long[] { 1000, 400 })
.build();
Boolean playSound = true;
if(null != soundPath && "" != soundPath)
{
try {
MediaPlayer m = new MediaPlayer();
String newPath = checkWriteFile(context, soundPath);
log(newPath);
if(null != newPath)
{
m.setDataSource(newPath);
m.prepare();
m.setVolume(1f, 1f);
m.start();
playSound = false;
}
} catch (IOException e) {
log(e.getLocalizedMessage());
e.printStackTrace();
}
}
if(playSound)
{
notification.sound = RingtoneManager.getDefaultUri(RingtoneManager.TYPE_NOTIFICATION);
}
nm.notify(NotifId, notification);
NotifId++;
}
public static String checkWriteFile(Context context, String relPath)
{
Boolean exists = false;
String newPath = null;
String fullPath = Environment.getExternalStorageDirectory().getPath() + "/" + context.getPackageName() + "/temp/" + relPath;
int index = fullPath.lastIndexOf("/") + 1;
String file = fullPath.substring(index);
String path = fullPath.substring(0, index);
log(relPath + ", " + fullPath + ", " + (new File(fullPath)).exists());
if (!(new File(fullPath)).exists()) {
try {
byte[] buffer = null;
InputStream fIn = context.getAssets().open(relPath);
log("InputStream: " + fIn);
int size=0;
try {
size = fIn.available();
buffer = new byte[size];
fIn.read(buffer);
fIn.close();
} catch (IOException e) {
e.printStackTrace();
}
exists = (new File(path)).exists();
if (!exists) {
new File(path).mkdirs();
}
FileOutputStream save;
try {
save = new FileOutputStream(path + file);
save.write(buffer);
save.flush();
save.close();
newPath = fullPath;
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
catch (Exception e) {
}
}
else {
newPath = fullPath;
}
return newPath;
}
Message was edited by: seaders6m Add the not working AssetFileDescriptor method