Has anybody successfully implemented the new "GameInput" class in an AIR project yet?
http://www.adobe.com/devnet/air/articles/game-controllers-on-air.html
Despite including the SWC provided, I'm getting "Class flash.ui::GameInput could not be found" on AIR 3.8.
Was I naive to think I could test this on Windows? Although I don't yet own an OUYA, I was hoping to get some response from an Xbox controller.