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Will AIR / Stage3d gain any benefit from the introduction of Metal on iOS?

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This is just a question that popped into my head when looking through some of the new iOS docs but does the introduction of Metal on iOS give any potential benefit to AIR in the future?  Is there any plan / possibility for AIR apps to take advantage of this lower overhead access to the GPU using existing technology like Stage3d / Starling?  Or is this something that just can't be hooked up to the AIR framework?


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