Hi all,
It looks like the x64 versions of the Product Store and Game Center ANEs are causing some kind of conflict when "Hide ANE-Library-Symbols" is turned on. It is possible other Adobe ANEs are causing issues as well but these are the other two I use.
Upon building a project that includes these ANE for iOS and using the "Hide ANE-Library-Symbols" flag, I receive the extremely generic build error below. If the "Hide ANE-Library-Symbols" flag is disabled, everything complies fine but some ANEs break during runtime due to conflicts.
Hide ANE-Library-Symbols flag turned ON error
"Error occurred while packaging the application:
Compilation failed while executing : ld64"
Details
Flash Builder 4.7
AIR 16
OS X 10.9
Using ANEs from this thread
Any help in resolving this issue would be appreciated as it is seems to be the last thing standing in the way of updating my iOS app to be x64 compatible.