Our publisher insists on porting our mobile app to MacOS. There is a major problem though - as stated in the topic.
When we build the project with our custom scripts, or a trivial project in Flash Builder we always fail with errors:
- "Error creating native installer file:Packaging failed. Packager internal error" for Flash Builders "Signed native installer",
- "Error creating file:Packaging failed. Packager internal error" for Flash Builders "Signed application with captive runtime",
- "Packaging failed. Packager internal error" for "bundle" and "native" targets directly in adt.
I can provide you with some 20 thousand final adt's syscalls obtained with dtruss.
Since error message is too cryptic, I have no idea what kind of information should I provide. What I can say is:
- Mobile builds for iOS and Android work without problems, as does running projects with adl,
- Since we reproduce problem in Flash Builder we probably can exclude syntax error in calling adt,
- Since we reproduce problem with trivial and empty project in Flash Builder, it doesn't seem to be related to code, nor configuration, nor additional packaged files,
- What seems to remain is problem with adt itself, maybe related to signing, since we have access to only one certificate at the moment.
AIR 14.0
Mac OS X 10.7.5