Hi,
I'm developing a game with Adobe AIR for Android; we are handling events for Deactivate (Pausing) / Activate (just tracing for now) of the game.
It works OK when: I press home button and then go back. When I get an incoming call and answer it. When I get an incoming call and reject it. They all activate the game when finished
It doesn’t work when: I get an incoming call and I missed it (no answering, no rejection either) instead of activating the game again a black screen is showed (trace on Activate event is not fired either).
Did anyone experience the same issue?
Regards