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Activation fails when not anwsering an incoming call Air for Android

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Hi,

I'm developing a game with Adobe AIR for Android; we are handling events for Deactivate (Pausing) / Activate (just tracing for now) of the game.

 

It works OK when:  I press home button and then go back. When I get an incoming call and answer it. When I get an incoming call and reject it. They all activate the game when finished

 

It doesn’t work when: I get an incoming call and I missed it (no answering, no rejection either) instead of activating the game again a black screen is showed (trace on Activate event is not fired either).

 

Did anyone experience the same issue?

 

Regards


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