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How do we get our OSX 64-bit ANE working with Air 20.0?

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We have customers who typically install Air when they install our Native Installer based Air application with and ANE that does some key things. As a result we get customers who need an Adobe Air 20 64-bit ANE. Rebuilding seemed simple enough, but we've not been able to access the C++ methods in our ANE. This worked fine previously, but is broken now.

 

We've built a pretty simple ANE and application and put it on github: https://github.com/leopoldodonnell/Air-20-64bit-ANE

 

In this example, we're just trying to get to a point where we've built a framework that can be accessed from our application, but even though we can see the framework load (using dtrace) and we get a context back in ActionScript, calls through the context always fail.

 

Using a captive runtime is not a solution for us. If anyone has advice, or has the time to look at this project and suggest a fix, please let me know.

 

Building the project is easy:

  1. clone the repo
  2. cd to the hello_ane and run ./build.sh to build the ane
  3. run FlashBuilder (with Air 20 updates)
  4. import the project and run
  5. click the button and note if there's success or an error ( if you have success then I guess we haven't updated Flash Builder correctly)

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