Hi,
I have a game published on iTunes and today I found a serious problem with the latest iOS 6 GM.
Sprite rotation around X and Y axes doesn't work with gpu render mode.
Here is my code:
<mx:UIComponent id="gameCanvas" mouseChildren="false" mouseEnabled="false" width="100%" height="100%" />
...
var gridSprite:Sprite=new Sprite();
gameCanvas.addChildAt(gridSprite,0);
// then I draw stuff on this gridSprite
It works fine if this sprite is not rotated.
But when I change its rotationX or rotationY properties, the sprite disappears from the screen!
My game works fine on older versions of iOS (5.0, 5.1.1 and 6 beta 3).
This problem only happens on iOS 6 GM and since iOS 6 will be officially released in a few days, I am really worried...
I tried Air 3.3 and Air 3.4 - both have this problem.
In "cpu" and "direct" render modes sprite rotation works, but graphics performance is terrible. So "gpu" is my only option...
I'll really appreciate any help.