I have a few concerns that I need addressed. To start I need to know if it is possible when developing an adobe air 32bit application whether using flex, flash builder, flash pro, adobe air, etc. Is it possible to program it in a way that it uses more than 2G of ram if it's installed on a windows 64bit OS that has say 8G or 16G of available ram. If so would I need to edit the source code, sdk, or make a work around/override to force it? In addition is it possible to do this on adobe air version 2.6? (that was a version before adobe added the ability to run on native 64-bit CPU architecture and use hardware accelerated graphics rendering, captive runtime, native extensions, JPEG-XR image format, LZMA compression for SWF files, and H.264 encoding.) If it can be done on any adobe 3+ versions but not 2.6 versions why; please elaborate.
Why do I need this info? Well I have a 32bit game that uses adobe air GUI or user interface however you want to describe it, which has a lot of proprietary core features added in that I would have to re-program entirely.. I'm still using adobe air sdk version 2.6.
Additional notes; 1. I do not care about if it can be done on mac, or any mobile OS. Strictly Windows, preferably 7 64bit OS.
2. I am willing to update to a newer adobe sdk if it can be done; But I expect a reasonable explanation of why it cannot be done on version 2.6.
3. why am I still using 2.6 at all? well I have been trying to keep support for Linux machines sadly...