I'm using StageAd ANE from the Gaming SDK, and I can't figure out what I'm supposed to do with an instance of StageFullscreenAd after I've added it to the stage, and it's either failed or loaded.
I'm currently cleaning it up after it's been dismissed (or failed to load) by removing all the event handlers, and then just reinstantiating it for use on the next go round, but that doesn't provide any assurance that I'm not leaking memory somewhere. There is no removeFromStage to match addToStage, and there is no destroy method or anything like that.
How am I supposed to clean this thing up?
Kevin N.