I am creating an app for both iOS and desktop that I:
- first tested using the iOS simulator
- then tried to install the desktop AIR package for testing the desktop version.
However, the desktop version would not install. I got a vague error message every time about the application installation failing because the app was damaged. I tried many different adt compile options, wondering if I had set a flag incorrectly. I even tried captive runtime bundling but that failed as well saying the application was missing.
The problem occurs when packaged with both the latest version of the 3.9 SDK and the latest version of the 4.0 beta SDK. I finally tracked the problem down in the system.log from the line:
No app located in directory /Users/me/Library/Application Support/iPhone Simulator/7.0.3/Applications/com.myapp.id/MyApp.app
Once I deleted the app from the iOS simulator I was able to install the desktop version without issue. So here's my question: Why is a release package version of my desktop app trying to load content from the iOS simulator? Is this a documented "feature" that I'm not understanding? Or is it a known bug that I failed to find in the bugbase, in which case I'd like to +1?